init
This commit is contained in:
@@ -0,0 +1,190 @@
|
||||
/****************************************************************************
|
||||
**
|
||||
** Copyright (C) 2017 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Graphical Effects module.
|
||||
**
|
||||
** $QT_BEGIN_LICENSE:LGPL$
|
||||
** Commercial License Usage
|
||||
** Licensees holding valid commercial Qt licenses may use this file in
|
||||
** accordance with the commercial license agreement provided with the
|
||||
** Software or, alternatively, in accordance with the terms contained in
|
||||
** a written agreement between you and The Qt Company. For licensing terms
|
||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
||||
** information use the contact form at https://www.qt.io/contact-us.
|
||||
**
|
||||
** GNU Lesser General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU Lesser
|
||||
** General Public License version 3 as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.LGPL3 included in the
|
||||
** packaging of this file. Please review the following information to
|
||||
** ensure the GNU Lesser General Public License version 3 requirements
|
||||
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
|
||||
**
|
||||
** GNU General Public License Usage
|
||||
** Alternatively, this file may be used under the terms of the GNU
|
||||
** General Public License version 2.0 or (at your option) the GNU General
|
||||
** Public license version 3 or any later version approved by the KDE Free
|
||||
** Qt Foundation. The licenses are as published by the Free Software
|
||||
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
|
||||
** included in the packaging of this file. Please review the following
|
||||
** information to ensure the GNU General Public License requirements will
|
||||
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
|
||||
** https://www.gnu.org/licenses/gpl-3.0.html.
|
||||
**
|
||||
** $QT_END_LICENSE$
|
||||
**
|
||||
****************************************************************************/
|
||||
|
||||
import QtQuick 2.12
|
||||
import QtGraphicalEffects.private 1.12
|
||||
|
||||
/*!
|
||||
\qmltype Displace
|
||||
\inqmlmodule QtGraphicalEffects
|
||||
\since QtGraphicalEffects 1.0
|
||||
\inherits QtQuick2::Item
|
||||
\ingroup qtgraphicaleffects-distortion
|
||||
\brief Moves the pixels of the source item according to the given
|
||||
displacement map.
|
||||
|
||||
\table
|
||||
\header
|
||||
\li Source
|
||||
\li DisplacementSource
|
||||
\li Effect applied
|
||||
\row
|
||||
\li \image Original_bug.png
|
||||
\li \image Displace_map.png
|
||||
\li \image Displace_bug.png
|
||||
\endtable
|
||||
|
||||
\note This effect is available when running with OpenGL.
|
||||
|
||||
\section1 Example
|
||||
|
||||
The following example shows how to apply the effect.
|
||||
\snippet Displace-example.qml example
|
||||
|
||||
*/
|
||||
Item {
|
||||
id: rootItem
|
||||
|
||||
/*!
|
||||
This property defines the source item for the pixels that are going to
|
||||
be displaced according to the data from
|
||||
\l{Displace::displacementSource}{displacementSource}.
|
||||
|
||||
\note It is not supported to let the effect include itself, for
|
||||
instance by setting source to the effect's parent.
|
||||
*/
|
||||
property variant source
|
||||
|
||||
/*!
|
||||
This property defines the item that is going to be used as the
|
||||
displacement map. The displacementSource item gets rendered into the
|
||||
intermediate pixel buffer. The red and green component values from the
|
||||
result determine the displacement of the pixels from the source item.
|
||||
|
||||
The format for the displacement map is similar to the tangent space
|
||||
normal maps, which can be created with most 3D-modeling tools. Many
|
||||
image processing tools include the support for generating normal maps.
|
||||
Alternatively, the displacement map for this effect can also be a QML
|
||||
element which is colored appropriately. Like any QML element, it can be
|
||||
animated. It is recommended that the size of the diplacement map matches
|
||||
the size of the \l{Displace::source}{source}.
|
||||
|
||||
The displace data is interpreted in the RGBA format. For every pixel:
|
||||
the red channel stores the x-axis displacement, and the green channel
|
||||
stores the y-axis displacement. Blue and alpha channels are ignored for
|
||||
this effect.
|
||||
|
||||
Assuming that red channel value 1.0 is fully red (0.0 having no red at
|
||||
all), this effect considers pixel component value 0.5 to cause no
|
||||
displacement at all. Values above 0.5 shift pixels to the left, values
|
||||
below 0.5 do the shift to the right. In a similar way, green channel
|
||||
values above 0.5 displace the pixels upwards, and values below 0.5 shift
|
||||
the pixels downwards. The actual amount of displacement in pixels
|
||||
depends on the \l displacement property.
|
||||
|
||||
*/
|
||||
property variant displacementSource
|
||||
|
||||
/*!
|
||||
This property defines the scale for the displacement. The bigger scale,
|
||||
the bigger the displacement of the pixels. The value set to 0.0 causes
|
||||
no displacement.
|
||||
|
||||
The value ranges from -1.0 (inverted maximum shift, according to
|
||||
displacementSource) to 1.0 (maximum shift, according to
|
||||
displacementSource). By default, the property is set to \c 0.0 (no
|
||||
displacement).
|
||||
|
||||
\table
|
||||
\header
|
||||
\li Output examples with different displacement values
|
||||
\li
|
||||
\li
|
||||
\row
|
||||
\li \image Displace_displacement1.png
|
||||
\li \image Displace_displacement2.png
|
||||
\li \image Displace_displacement3.png
|
||||
\row
|
||||
\li \b { displacement: -0.2 }
|
||||
\li \b { displacement: 0.0 }
|
||||
\li \b { displacement: 0.2 }
|
||||
\endtable
|
||||
|
||||
*/
|
||||
property real displacement: 0.0
|
||||
|
||||
/*!
|
||||
This property allows the effect output pixels to be cached in order to
|
||||
improve the rendering performance.
|
||||
|
||||
Every time the source or effect properties are changed, the pixels in
|
||||
the cache must be updated. Memory consumption is increased, because an
|
||||
extra buffer of memory is required for storing the effect output.
|
||||
|
||||
It is recommended to disable the cache when the source or the effect
|
||||
properties are animated.
|
||||
|
||||
By default, the property is set to \c false.
|
||||
|
||||
*/
|
||||
property bool cached: false
|
||||
|
||||
SourceProxy {
|
||||
id: sourceProxy
|
||||
input: rootItem.source
|
||||
}
|
||||
|
||||
SourceProxy {
|
||||
id: displacementSourceProxy
|
||||
input: rootItem.displacementSource
|
||||
}
|
||||
|
||||
ShaderEffectSource {
|
||||
id: cacheItem
|
||||
anchors.fill: parent
|
||||
visible: rootItem.cached
|
||||
smooth: true
|
||||
sourceItem: shaderItem
|
||||
live: true
|
||||
hideSource: visible
|
||||
}
|
||||
|
||||
ShaderEffect {
|
||||
id: shaderItem
|
||||
property variant source: sourceProxy.output
|
||||
property variant displacementSource: displacementSourceProxy.output
|
||||
property real displacement: rootItem.displacement
|
||||
property real xPixel: 1.0/width
|
||||
property real yPixel: 1.0/height
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
fragmentShader: "qrc:/qt-project.org/imports/QtGraphicalEffects/shaders/displace.frag"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user