This commit is contained in:
Sven Riwoldt
2024-10-19 12:31:37 +02:00
commit f7f8c52455
10176 changed files with 1619386 additions and 0 deletions

View File

@@ -0,0 +1,119 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
import QtQuick3D 1.15
Node {
id: axisGrid_obj
property alias gridColor: gridMaterial.diffuseColor
property alias gridOpacity: gridMaterial.opacity
property alias enableXZGrid: gridXZ.visible
property alias enableXYGrid: gridXY.visible
property alias enableYZGrid: gridYZ.visible
property bool enableAxisLines: true
// Axis Lines
Model {
id: xAxis
source: "#Cube"
position: Qt.vector3d(5000, 0, 0)
scale: Qt.vector3d(100, .05, .05)
visible: enableAxisLines
materials: DefaultMaterial {
lighting: DefaultMaterial.NoLighting
diffuseColor: "red"
}
}
Model {
id: yAxis
source: "#Cube"
position: Qt.vector3d(0, 5000, 0)
scale: Qt.vector3d(0.05, 100, 0.05)
visible: enableAxisLines
materials: DefaultMaterial {
lighting: DefaultMaterial.NoLighting
diffuseColor: "green"
}
}
Model {
id: zAxis
source: "#Cube"
position: Qt.vector3d(0, 0, 5000)
scale: Qt.vector3d(0.05, 0.05, 100)
visible: enableAxisLines
materials: DefaultMaterial {
lighting: DefaultMaterial.NoLighting
diffuseColor: "blue"
}
}
// Grid Lines
DefaultMaterial {
id: gridMaterial
lighting: DefaultMaterial.NoLighting
opacity: 0.5
diffuseColor: Qt.rgba(0.8, 0.8, 0.8, 1)
}
Model {
id: gridXZ
source: "meshes/axisGrid.mesh"
scale: Qt.vector3d(100, 100, 100)
materials: [
gridMaterial
]
}
Model {
id: gridXY
visible: false
source: "meshes/axisGrid.mesh"
scale: Qt.vector3d(100, 100, 100)
eulerRotation: Qt.vector3d(90, 0, 0)
materials: [
gridMaterial
]
}
Model {
id: gridYZ
visible: false
source: "meshes/axisGrid.mesh"
scale: Qt.vector3d(100, 100, 100)
eulerRotation: Qt.vector3d(0, 0, 90)
materials: [
gridMaterial
]
}
}

View File

@@ -0,0 +1,65 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
import QtQuick3D 1.15
Rectangle {
property var source: null
width: layout.width + 10
height: layout.height + 10
color: "#80778BA5"
radius: 5
Column {
id: layout
anchors.centerIn: parent
Text {
text: source.renderStats.fps + " FPS (" + (source.renderStats.frameTime).toFixed(3) + "ms)"
font.pointSize: 13
color: "white"
}
Text {
text: "Sync: " + (source.renderStats.syncTime).toFixed(3) + "ms"
font.pointSize: 9
color: "white"
}
Text {
text: "Render: " + (source.renderStats.renderTime).toFixed(3) + "ms"
font.pointSize: 9
color: "white"
}
Text {
text: "Max: " + (source.renderStats.maxFrameTime).toFixed(3) + "ms"
font.pointSize: 9
color: "white"
}
}
}

View File

@@ -0,0 +1,320 @@
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Quick 3D.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.15
import QtQuick3D 1.15
Item {
id: root
property Node controlledObject: undefined
property real speed: 1
property real shiftSpeed: 3
property real forwardSpeed: 5
property real backSpeed: 5
property real rightSpeed: 5
property real leftSpeed: 5
property real upSpeed: 5
property real downSpeed: 5
property real xSpeed: 0.1
property real ySpeed: 0.1
property bool xInvert: false
property bool yInvert: true
property bool mouseEnabled: true
property bool keysEnabled: true
readonly property bool inputsNeedProcessing: status.moveForward | status.moveBack
| status.moveLeft | status.moveRight
| status.moveUp | status.moveDown
| status.useMouse
property alias acceptedButtons: dragHandler.acceptedButtons
implicitWidth: parent.width
implicitHeight: parent.height
focus: keysEnabled
DragHandler {
id: dragHandler
target: null
enabled: mouseEnabled
onCentroidChanged: {
mouseMoved(Qt.vector2d(centroid.position.x, centroid.position.y));
}
onActiveChanged: {
if (active)
mousePressed(Qt.vector2d(centroid.position.x, centroid.position.y));
else
mouseReleased(Qt.vector2d(centroid.position.x, centroid.position.y));
}
}
Keys.onPressed: if (keysEnabled) handleKeyPress(event)
Keys.onReleased: if (keysEnabled) handleKeyRelease(event)
function mousePressed(newPos) {
status.currentPos = newPos
status.lastPos = newPos
status.useMouse = true;
}
function mouseReleased(newPos) {
status.useMouse = false;
}
function mouseMoved(newPos) {
status.currentPos = newPos;
}
function forwardPressed() {
status.moveForward = true
status.moveBack = false
}
function forwardReleased() {
status.moveForward = false
}
function backPressed() {
status.moveBack = true
status.moveForward = false
}
function backReleased() {
status.moveBack = false
}
function rightPressed() {
status.moveRight = true
status.moveLeft = false
}
function rightReleased() {
status.moveRight = false
}
function leftPressed() {
status.moveLeft = true
status.moveRight = false
}
function leftReleased() {
status.moveLeft = false
}
function upPressed() {
status.moveUp = true
status.moveDown = false
}
function upReleased() {
status.moveUp = false
}
function downPressed() {
status.moveDown = true
status.moveUp = false
}
function downReleased() {
status.moveDown = false
}
function shiftPressed() {
status.shiftDown = true
}
function shiftReleased() {
status.shiftDown = false
}
function handleKeyPress(event)
{
switch (event.key) {
case Qt.Key_W:
case Qt.Key_Up:
forwardPressed();
break;
case Qt.Key_S:
case Qt.Key_Down:
backPressed();
break;
case Qt.Key_A:
case Qt.Key_Left:
leftPressed();
break;
case Qt.Key_D:
case Qt.Key_Right:
rightPressed();
break;
case Qt.Key_R:
case Qt.Key_PageUp:
upPressed();
break;
case Qt.Key_F:
case Qt.Key_PageDown:
downPressed();
break;
case Qt.Key_Shift:
shiftPressed();
break;
}
}
function handleKeyRelease(event)
{
switch (event.key) {
case Qt.Key_W:
case Qt.Key_Up:
forwardReleased();
break;
case Qt.Key_S:
case Qt.Key_Down:
backReleased();
break;
case Qt.Key_A:
case Qt.Key_Left:
leftReleased();
break;
case Qt.Key_D:
case Qt.Key_Right:
rightReleased();
break;
case Qt.Key_R:
case Qt.Key_PageUp:
upReleased();
break;
case Qt.Key_F:
case Qt.Key_PageDown:
downReleased();
break;
case Qt.Key_Shift:
shiftReleased();
break;
}
}
Timer {
id: updateTimer
interval: 16
repeat: true
running: root.inputsNeedProcessing
onTriggered: {
processInputs();
}
}
function processInputs()
{
if (root.inputsNeedProcessing)
status.processInput();
}
QtObject {
id: status
property bool moveForward: false
property bool moveBack: false
property bool moveLeft: false
property bool moveRight: false
property bool moveUp: false
property bool moveDown: false
property bool shiftDown: false
property bool useMouse: false
property vector2d lastPos: Qt.vector2d(0, 0)
property vector2d currentPos: Qt.vector2d(0, 0)
function updatePosition(vector, speed, position)
{
if (shiftDown)
speed *= shiftSpeed;
else
speed *= root.speed
var direction = vector;
var velocity = Qt.vector3d(direction.x * speed,
direction.y * speed,
direction.z * speed);
controlledObject.position = Qt.vector3d(position.x + velocity.x,
position.y + velocity.y,
position.z + velocity.z);
}
function negate(vector) {
return Qt.vector3d(-vector.x, -vector.y, -vector.z)
}
function processInput() {
if (controlledObject == undefined)
return;
if (moveForward)
updatePosition(controlledObject.forward, forwardSpeed, controlledObject.position);
else if (moveBack)
updatePosition(negate(controlledObject.forward), backSpeed, controlledObject.position);
if (moveRight)
updatePosition(controlledObject.right, rightSpeed, controlledObject.position);
else if (moveLeft)
updatePosition(negate(controlledObject.right), leftSpeed, controlledObject.position);
if (moveDown)
updatePosition(negate(controlledObject.up), downSpeed, controlledObject.position);
else if (moveUp)
updatePosition(controlledObject.up, upSpeed, controlledObject.position);
if (useMouse) {
// Get the delta
var rotationVector = controlledObject.eulerRotation;
var delta = Qt.vector2d(lastPos.x - currentPos.x,
lastPos.y - currentPos.y);
// rotate x
var rotateX = delta.x * xSpeed
if (xInvert)
rotateX = -rotateX;
rotationVector.y += rotateX;
// rotate y
var rotateY = delta.y * -ySpeed
if (yInvert)
rotateY = -rotateY;
rotationVector.x += rotateY;
controlledObject.setEulerRotation(rotationVector);
lastPos = currentPos;
}
}
}
}

View File

@@ -0,0 +1,71 @@
import QtQuick.tooling 1.2
// This file describes the plugin-supplied types contained in the library.
// It is used for QML tooling purposes only.
//
// This file was auto-generated by:
// 'qmlplugindump -nonrelocatable QtQuick3D.Helpers 1.15'
Module {
dependencies: [
"QtQuick 2.15",
"QtQuick.Window 2.1",
"QtQuick3D 1.15",
"QtQuick3D.Effects 1.15",
"QtQuick3D.Materials 1.15"
]
Component {
name: "GridGeometry"
defaultProperty: "data"
prototype: "QQuick3DGeometry"
exports: ["QtQuick3D.Helpers/GridGeometry 1.14"]
exportMetaObjectRevisions: [0]
Property { name: "horizontalLines"; type: "int" }
Property { name: "verticalLines"; type: "int" }
Property { name: "horizontalStep"; type: "float" }
Property { name: "verticalStep"; type: "float" }
Method {
name: "setHorizontalLines"
Parameter { name: "count"; type: "int" }
}
Method {
name: "setVerticalLines"
Parameter { name: "count"; type: "int" }
}
Method {
name: "setHorizontalStep"
Parameter { name: "step"; type: "float" }
}
Method {
name: "setVerticalStep"
Parameter { name: "step"; type: "float" }
}
}
Component {
name: "PointerPlane"
defaultProperty: "data"
prototype: "QQuick3DNode"
exports: ["QtQuick3D.Helpers/PointerPlane 1.14"]
exportMetaObjectRevisions: [0]
Method {
name: "getIntersectPos"
type: "QVector3D"
Parameter { name: "rayPos0"; type: "QVector3D" }
Parameter { name: "rayPos1"; type: "QVector3D" }
Parameter { name: "planePos"; type: "QVector3D" }
Parameter { name: "planeNormal"; type: "QVector3D" }
}
Method {
name: "getIntersectPosFromSceneRay"
type: "QVector3D"
Parameter { name: "rayPos0"; type: "QVector3D" }
Parameter { name: "rayPos1"; type: "QVector3D" }
}
Method {
name: "getIntersectPosFromView"
type: "QVector3D"
Parameter { name: "view"; type: "QQuick3DViewport"; isPointer: true }
Parameter { name: "posInView"; type: "QPointF" }
}
}
}

View File

@@ -0,0 +1,8 @@
module QtQuick3D.Helpers
plugin qtquick3dhelpersplugin
classname QtQuick3DHelpersPlugin
AxisHelper 1.0 AxisHelper.qml
DebugView 1.0 DebugView.qml
WasdController 1.0 WasdController.qml
designersupported
depends QtQuick3D 1.0