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tools/builtInChips/ALU.hdl
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tools/builtInChips/ALU.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: tools/builtIn/ALU.hdl
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/**
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* The ALU. Computes one of the following functions:
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* x+y, x-y, y<>x, 0, 1, -1, x, y, -x, -y, !x, !y,
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* x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs.
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* Which function to compute is determined by 6 input bits
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* denoted zx, nx, zy, ny, f, no.
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* The computed function's value is called "out".
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* In addition to computing out, the ALU computes two
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* 1-bit outputs called zr and ng:
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* if out == 0, zr = 1; otherwise zr = 0;
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* If out < 0, ng = 1; otherwise ng = 0.
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* The 6-bit combinations (zx,nx,zy,ny,f,no) and
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* their effect are documented in the book.
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*/
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// Implementation: the ALU manipulates the x and y
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// inputs and then operates on the resulting values,
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// as follows:
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// if (zx == 1) sets x = 0 // 16-bit constant
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// if (nx == 1) sets x = ~x // bitwise "not"
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// if (zy == 1) sets y = 0 // 16-bit constant
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// if (ny == 1) sets y = ~y // bitwise "not"
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// if (f == 1) sets out = x + y // integer 2's-complement addition
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// if (f == 0) sets out = x & y // bitwise And
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// if (no == 1) sets out = ~out // bitwise Not
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// if (out == 0) sets zr = 1
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// if (out < 0) sets ng = 1
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CHIP ALU {
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IN // 16-bit inputs:
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x[16], y[16],
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// Control bits:
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zx, // Zero the x input
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nx, // Negate the x input
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zy, // Zero the y input
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ny, // Negate the y input
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f, // Function code: 1 for add, 0 for and
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no; // Negate the out output
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OUT // 16-bit output
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out[16],
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// ALU output flags
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zr, // 1 if out=0, 0 otherwise
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ng; // 1 if out<0, 0 otherwise
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BUILTIN ALU;
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}
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