Anpassungen Path-Struktur

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/4/Fill.asm
// Runs an infinite loop that listens to the keyboard input.
// When a key is pressed (any key), the program blackens the screen,
// i.e. writes "black" in every pixel. When no key is pressed,
// the screen should be cleared.
//// Replace this comment with your code.

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/04/fill/Fill.tst
// Tests the Fill.hack program in the CPU emulator.
load Fill.hack;
echo "Make sure that 'No Animation' is selected. Then, select the keyboard, press any key for some time, and inspect the screen.";
repeat {
ticktock;
}

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|RAM[16384]|RAM[17648]|RAM[18349]|RAM[19444]|RAM[20771]|RAM[21031]|RAM[22596]|RAM[23754]|RAM[24575]|
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 | -1 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/4/fill/FillAutomatic
// This script can be used to test the Fill program automatically,
// rather than interactively. Specifically, the script sets the keyboard
// memory map (RAM[24576]) to 0, 1, and then again to 0. This simulates the
// acts of leaving the keyboard untouched, pressing some key, and then releasing
// the key. After each one of these simulated events, the script outputs the values
// of some selected registers from the screen memory map (RAM[16384]-RAM[24576]).
// This is done in order to test that these registers are set to 000...0 or 111....1,
// as mandated by how the Fill program should react to the keyboard events.
load Fill.asm,
output-file FillAutomatic.out,
compare-to FillAutomatic.cmp,
output-list RAM[16384]%D2.6.2 RAM[17648]%D2.6.2 RAM[18349]%D2.6.2 RAM[19444]%D2.6.2 RAM[20771]%D2.6.2 RAM[21031]%D2.6.2 RAM[22596]%D2.6.2 RAM[23754]%D2.6.2 RAM[24575]%D2.6.2;
set RAM[24576] 0, // the keyboard is untouched
repeat 1000000 {
ticktock;
}
output; // tests that the screen is white
set RAM[24576] 1, // a keyboard key is pressed
repeat 1000000 {
ticktock;
}
output; // tests that the screen is black
set RAM[24576] 0, // the keyboard is untouched
repeat 1000000 {
ticktock;
}
output; // tests that the screen is white

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/4/Mult.asm
// Multiplies R0 and R1 and stores the result in R2.
// (R0, R1, R2 refer to RAM[0], RAM[1], and RAM[2], respectively.)
// The algorithm is based on repetitive addition.
//// Replace this comment with your code.

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| RAM[0] | RAM[1] | RAM[2] |
| 0 | 0 | 0 |
| 1 | 0 | 0 |
| 0 | 2 | 0 |
| 3 | 1 | 3 |
| 2 | 4 | 8 |
| 6 | 7 | 42 |

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// This file is part of www.nand2tetris.org
// and the book "The Elements of Computing Systems"
// by Nisan and Schocken, MIT Press.
// File name: projects/4/mult/Mult.tst
// Tests the Mult program, designed to compute R2 = R0 * R1.
// Tests the program by having it multiply several sets of
// R0 and R1 values.
load Mult.asm,
output-file Mult.out,
compare-to Mult.cmp,
output-list RAM[0]%D2.6.2 RAM[1]%D2.6.2 RAM[2]%D2.6.2;
set RAM[0] 0, // Sets R0 and R1 to some input values
set RAM[1] 0,
set RAM[2] -1; // Ensures that the program initialized R2 to 0
repeat 20 {
ticktock;
}
set RAM[0] 0, // Restores R0 and R1 in case the program changed them
set RAM[1] 0,
output;
set PC 0,
set RAM[0] 1, // Sets R0 and R1 to some input values
set RAM[1] 0,
set RAM[2] -1; // Ensures that the program initialized R2 to 0
repeat 50 {
ticktock;
}
set RAM[0] 1, // Restores R0 and R1 in case the program changed them
set RAM[1] 0,
output;
set PC 0,
set RAM[0] 0, // Sets R0 and R1 to some input values
set RAM[1] 2,
set RAM[2] -1; // Ensures that the program initialized R2 to 0
repeat 80 {
ticktock;
}
set RAM[0] 0, // Restores R0 and R1 in case the program changed them
set RAM[1] 2,
output;
set PC 0,
set RAM[0] 3, // Sets R0 and R1 to some input values
set RAM[1] 1,
set RAM[2] -1; // Ensures that the program initialized R2 to 0
repeat 120 {
ticktock;
}
set RAM[0] 3, // Restores R0 and R1 in case the program changed them
set RAM[1] 1,
output;
set PC 0,
set RAM[0] 2, // Sets R0 and R1 to some input values
set RAM[1] 4,
set RAM[2] -1; // Ensures that the program initialized R2 to 0
repeat 150 {
ticktock;
}
set RAM[0] 2, // Restores R0 and R1 in case the program changed them
set RAM[1] 4,
output;
set PC 0,
set RAM[0] 6, // Sets R0 and R1 to some input values
set RAM[1] 7,
set RAM[2] -1; // Ensures that the program initialized R2 to 0
repeat 210 {
ticktock;
}
set RAM[0] 6, // Restores R0 and R1 in case the program changed them
set RAM[1] 7,
output;