Anpassungen Path-Struktur
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49
original/tools/builtInChips/ALU.hdl
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49
original/tools/builtInChips/ALU.hdl
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// This file is part of www.nand2tetris.org
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// and the book "The Elements of Computing Systems"
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// by Nisan and Schocken, MIT Press.
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// File name: tools/builtInChips/ALU.hdl
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/**
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* ALU (Arithmetic Logic Unit):
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* Computes out = one of the following functions:
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* 0, 1, -1,
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* x, y, !x, !y, -x, -y,
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* x + 1, y + 1, x - 1, y - 1,
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* x + y, x - y, y - x,
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* x & y, x | y
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* on the 16-bit inputs x, y,
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* according to the input bits zx, nx, zy, ny, f, no.
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* In addition, computes the output bits:
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* zr = (out == 0, 1, 0)
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* ng = (out < 0, 1, 0)
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*/
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// Implementation: Manipulates the x and y inputs
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// and operates on the resulting values, as follows:
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// if (zx == 1) sets x = 0 // 16-bit constant
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// if (nx == 1) sets x = !x // bitwise not
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// if (zy == 1) sets y = 0 // 16-bit constant
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// if (ny == 1) sets y = !y // bitwise not
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// if (f == 1) sets out = x + y // integer 2's complement addition
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// if (f == 0) sets out = x & y // bitwise and
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// if (no == 1) sets out = !out // bitwise not
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CHIP ALU {
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IN // 16-bit inputs:
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x[16], y[16],
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// Control bits:
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zx, // Zero the x input
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nx, // Negate the x input
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zy, // Zero the y input
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ny, // Negate the y input
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f, // Function code: 1 for add, 0 for and
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no; // Negate the out output
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OUT // 16-bit output
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out[16],
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// ALU output flags
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zr, // 1 if out=0, 0 otherwise
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ng; // 1 if out<0, 0 otherwise
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BUILTIN ALU;
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}
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