// This file is part of www.nand2tetris.org // and the book "The Elements of Computing Systems" // by Nisan and Schocken, MIT Press. // File name: projects/02/ALU.hdl /** * The ALU (Arithmetic Logic Unit). * Computes one of the following functions: * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, * according to 6 input bits denoted zx,nx,zy,ny,f,no. * In addition, the ALU computes two 1-bit outputs: * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. */ // Implementation: the ALU logic manipulates the x and y inputs // and operates on the resulting values, as follows: // if (zx == 1) set x = 0 // 16-bit constant // if (nx == 1) set x = !x // bitwise not // if (zy == 1) set y = 0 // 16-bit constant // if (ny == 1) set y = !y // bitwise not // if (f == 1) set out = x + y // integer 2's complement addition // if (f == 0) set out = x & y // bitwise and // if (no == 1) set out = !out // bitwise not // if (out == 0) set zr = 1 // if (out < 0) set ng = 1 CHIP ALU { IN x[16], y[16], // 16-bit inputs zx, // zero the x input? nx, // negate the x input? zy, // zero the y input? ny, // negate the y input? f, // compute out = x + y (if 1) or x & y (if 0) no; // negate the out output? OUT out[16], // 16-bit output zr, // 1 if (out == 0), 0 otherwise ng; // 1 if (out < 0), 0 otherwise PARTS: // x zero / negate Mux16(a=x, sel=zx, out=x1); Not16(in=x1, out=negatedX); Mux16(a=x1, b=negatedX, sel=nx, out=x2); // y zero / negate Mux16(a=y, sel=zy, out=y1); Not16(in=y1, out=negatedY); Mux16(a=y1, b=negatedY, sel=ny, out=y2); // x + y OR x & y Add16(a=x2, b=y2, out=added); And16(a=x2, b=y2, out=xyAnd); Mux16(a=xyAnd, b=added, sel=f, out=result); // negate the output? Not16(in=result, out=negatedResult); Mux16(a=result, b=negatedResult, sel=no, out=out, out[15]=firstOut, out[0..7]=finalLeft, out[8..15]=finalRight); // output == 0 (zr) Or8Way(in=finalLeft, out=zrl); Or8Way(in=finalRight, out=zrr); Or(a=zrl, b=zrr, out=nzr); Not(in=nzr, out=zr); // output < 0 (ng) And(a=firstOut, b=true, out=ng); }